Guide - Star Wars KOTOR 2 Guide - IGN (2024)

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Basics and Experience

Character Selection


At the onset you will have the option to choose from a Jedi Guardian, Consular, and Sentinel. The Guardians focus on combat and lightsaber training while the Consulars are more force oriented. The Sentinels are a blend of the two orientations and are the best choice for a well rounded character.

After choosing a type of Jedi, there is the option to create a "quick character" or a "custom character." The quick character not only assigns attribute points, it also handles the skills and feats. In the custom character mode, everything is left up to the player. Although, even in custom character mode there is the option to choose the recommended allotment of attribute points. As a Sentinel, the six attributes will begin at eight and you will have twenty points to distribute among them.

Attributes

  • Strength: This attribute adds a modifier to melee attacks. It is essential for close range damage with a lightsaber or a vibro blade. Without strength, a character will have to rely on force powers and ranged blaster attacks.
  • Dexterity: Dexterity covers both defense and the power of ranged attacks. Characters with a high defense will be able to strike from a longer distance and dodge more enemy attacks.
  • Constitution: This is the attribute that governs the number of hit points gained at each level. It also determines which implants can be equipped. Implants can add boosts to different attributes.
  • Intelligence: A higher intelligence means that a character will receive more points to put towards skills.
  • Wisdom: This attribute determines the strength of force powers and the ability to resist force attacks.
  • Charisma: A Jedi with high charisma suffers less of a penalty when using force powers of the opposite alignment. The character will also have a more effective persuade skill, more powerful force powers, and a higher chance for landing a hit.
Skills

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  • Computer Use (related attribute: Intelligence): Many of the doors and security measures in Kotor 2 are controlled through computer terminals. These terminals can be hacked or "sliced" through the use of computer spikes. For every four points gained in this area, one less computer spike will be necessary for each slice.
  • Demolitions (related attribute: Intelligence): This skill is used solely for disarming and recovering mines. Recovering a mine is more difficult than simply disarming it.
  • Stealth (related attribute: Dexterity): When a character has a stealth generator they are able to enter a mode where they can move around undetected by enemies. You cannot enter combat in stealth mode, but there is the option to set, remove, and disable mines.
  • Awareness (related attribute: Wisdom): This allows characters to notice enemies who are using camouflage. It also reveals the presence of mines. Running imparts a -5 penalty to this skill.
  • Persuade (related attribute: Charisma): This skill is only available to the main character and decides whether they can convince other characters to reveal information when conversing with them.
  • Repair (related attribute: Intelligence): Repair allows characters to fix broken machines and droids using parts. For every four points added to this skill it takes one less set of parts to complete the repair task on an object. A high repair skill level will also add points when fixing a droid.
  • Security (related attribute: Intelligence): This is used to open locked doors. Security spikes add a bonus to this option.
Feats

Feats add modifiers to attributes in different areas. It also unlocks new abilities. For example, the Armor Proficiency: Light feat allows characters to wear light armor and is a prerequisite for heavy and medium armor.

Force Forms
A new option in this series is the ability to choose which lightsaber form to use against opponents. There is a bonus in certain areas like damage and bolt deflection depending on which form you choose.

<tbody> </tbody>

Shii-Cho
Attack modifier: +1
Defense: +3
Defense vs. target: -3
Makashi
Attack modifier: +3
Damage +3
Blaster Deflection: -5
Saves against Force: +2
Soresu
Defense vs. target: +2
Blaster deflection: +4
Weapon range: -1
Force Channel
Force regeneration: +50%
Force damage: +50%
Saves against Force: +2
Ataru
Defense: -2
Defense vs. target: +5
Blaster Deflection: +2
Critical Multiplier: +1
Niman
Attack: +1
Defense: +1
Blaster Deflection: +1
Saves vs. Force Powers: +1
Juyo
Defense: -4
Defense vs. Target: +2
Saves vs. Force powers: -4
Shien
Attack: +2
Defense vs. Target: -5
Blaster deflection: +2
Critical X's: +1
Force Affinity
Force regenerates during combat.
Force Potency
Force damage: +30%
Force Cost: +20%
Force Mastery
Force power duration: +50%
Opponent's Saves against Force: -2
Saves vs. Force Powers: -4
Force Cost: +20%

Note: There is a map screen that can be accessed by pressing the start button. Important areas are marked with circles and can be cycled through using the directional pad. This guide will refer to areas according to their names on the map screen.

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Guide - Star Wars KOTOR 2 Guide - IGN (1)

Star Wars Knights of the Old Republic II: The Sith Lords

Obsidian Entertainment

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